![]() ![]() Placing them near resource rooms like power generators or water treatment plants can increase efficiency and speed up production. ![]() When building new living quarters, make sure to place them strategically. That’s why building and upgrading living quarters should be one of your top priorities. Without enough living quarters, your population growth will be stunted. One of the most crucial things when it comes to getting more dwellers is having enough living space for them. Purchase Lunchboxes with Caps or Real Money.Send Explorers out into the Wasteland (continued).With the proper endurance training, no defending dwellers die to fast.Įxample from 1 of my vaults, an early design that did well for me. Then retreat the bait, which forces enemies back into the 6 defender room. WHen they do, i take a second, heal critical dwellers in that previous room quick. The next 1wide, or 2 wide room, only has token dwellers in them, only enough to ' lure ' enimies to attack that room. I move the 2 from the gate into that room following enemies so it fills to 6 defending dwellers. I leave the next 3 wide room after the gate filled with only 4 good combat dwellers. Its how i kill deathclaws, they never make it to the 2nd floor. WIth some help, they will be able to kill them 1 or 2 rooms further in. Those 2 dwellers you ahve, won't stop deathclaws, but they will do nice dmg to them. Endurance Training for the win, hehe.Īgainst ghouls, those 2 dwellers should kill a small group in the gate room a larger group may make into the next room. 20+ dmg wpns are very good for dealing with deathclaws & radscorpy's & having high endurance is good, if those dwellers leveled up with that high endurance. ![]()
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